Add new comment
IT 695 Special Topics: Computer Games and Learning (Summer 2006)
This course isn't fully planned yet (and won't be until I know whether it'll be taught, but I'll try to add readings here as I come up with them. There's also a nascent syllabus online.
Feel free to ask questions or suggest readings as a comment or by email.
Possible readings:
Brunner, C., Bennett, D. T., & Honey, M. (1998). From barbie to mortal kombat: Gender and computer. Cambridge: MIT Press.
Dickey, M. D. (2005). Engaging by design: How engagement strategies in popular computer and video games can inform instructional design. Educational Technology Research and Development, 53 (2), 67-83.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
Parisi, P. (1997). The teacher who designs videogames. Wired, 5 (1), 98-103. (Also [Online.] Available: http://www.wired.com/wired/archive/5.01/esschilling.html)
Purushotma, R. (2005). You¡Çre not studying, you¡Çre just. . . . Language Learning & Technology, 9 (1), 80-96.
Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research and Development, 44 (2), 43-58. Rieber, L. P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology, 38 (6), 29-37.
Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., et al. (2003). Beyond Nintendo: Design and assessment of educational video games for first and second grade students. Computers and Education, 40 (1), 71-94.

